Perceptual error optimization for Monte Carlo animation rendering, and Revisiting Controlled Mixture Sampling for Rendering Applications
Guests: Miša Korać (Saarland University) Qingqin Hua (Saarland University) Agenda: Perceptual error optimization for Monte Carlo animation rendering (15:00-15:30) Revisiting Controlled Mixture Sampling...
A Practical Wave Optics Reflection Model for Hair and Fur, and A Generalized Ray Formulation For Wave-Optics Rendering
Guests: Mandy Xia (EPFL) Shlomi Steinberg (University of Waterloo) Agenda: A Practical Wave Optics Reflection Model for Hair and Fur (17:00-18:00) A Generalized...
A Hyperspectral Space of Skin Tones for Inverse Rendering of Biophysical Skin Properties, and Desktop-based High Quality Facial Capture
Guests: Carlos Aliaga (Computer Graphics Researcher at Meta Reality Labs) Alexandros Lattas (PhD candidate at the Imperial College London and Researcher in Computer Vision...
High-Fidelity Neural Radiance Fields for Humans in Motion, and Obtaining Skeletal Shape from Outside
Guests: Mustafa Isik (Senior Research Engineer at Synthesia) Marilyn Keller (PhD candidate at the Max Planck Institute for Intelligent Systems ) Agenda: High-Fidelity...
Neural Prefiltering for Correlation-Aware Levels of Detail, and Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing
Guests: Philippe Weier (Saarland University, DFKI) Arthur Firmino (Luxion, DTU) Agenda: Neural Prefiltering for Correlation-Aware Levels of Detail (15:00-15:30) Denoising-Aware Adaptive Sampling for...
Real time rendering, and Path Tracing in Production
Guest: Darryl Gouder (Weta Digital, CUNI) General Topics: Real time rendering Path Tracing in Production Agenda: Gazebo: Weta path tracing in production...
Special session organized by UNIZAR Research lab
Introduction to Mobile 3D Imaging with Sensor Fusion, Min H. Kim, Visual Computing Lab, KAIST (organized by UNIZAR Research lab)
Recent progress in procedural material optimization and construction, Appearance Modeling, and Real Time Rendering
Guests: Valentin Deschaintre (Adobe Research) Lingqi Yan (University of California, Santa Barbara) Papers : TileGen: Tileable, Controllable Material Generation and Capture An Inverse...
Differentiable Rendering, and Inverse Rendering
General Topics: Differentiable Rendering Inverse Rendering Agenda: Path Replay Backpropagation: Differentiating Light Paths using Constant Memory and Linear Time Unbiased Inverse Volume Rendering...
Neural Rendering, Neural Radiance Field, and Generative Modelling.
Guests: Thomas Müller (NVIDIA, Towaki Takikawa (NVIDIA) General Topics: Neural Rendering Neural Radiance Field Generative Modelling Specific Agenda: Instant Neural Graphics Primitives...
