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Practical Temporal and Stereoscopic Filtering for Real-time Ray Tracing

Conference or journal: Eurographics Symposium on Rendering (2023) Date : 2023.06 Henrik Philippi, Jeppe Revall Frisvad, Henrik Wann JensenWe present a practical method for temporal and stereoscopic filtering that generates stereo-consistent rendering. Existing methods for stereoscopic rendering often reuse samples …

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Rendering Glinty Granular Materials in Virtual Reality

Conference or journal: ICAT-EGVE 2022 Date : 2022.12 Nynne Kajs, Mikkel Gjøl, Jakob Gath, Henrik Philippi, Jeppe Revall Frisvad, Andreas BærentzenHighly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for …

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Denoising-Aware Adaptive Sampling for Monte Carlo Ray Tracing

Conference or journal: SIGGRAPH 2023 Date : 2023.07 Arthur Firmino, Jeppe Revall Frisvad, Henrik Wann JensenMonte Carlo rendering is a computationally intensive task, but combined with recent deep-learning based advances in image denoising it is possible to achieve high quality …

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Neural Prefiltering for Correlation-Aware Levels of Detail

Conference or journal: SIGGRAPH 2023 Date : 2023.07 Philippe Weier, Tobias Zirr, Anton Kaplanyan, Ling-Qi Yan, Philipp SlusallekWe introduce a practical general-purpose neural appearance filtering pipeline for physically-based rendering. We tackle the previously difficult challenge of aggregating visibility across many …

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EARS: Efficiency-Aware Russian Roulette and Splitting

Conference or journal: Siggraph 2022 Date : 2022.07 Rath, Alexander and Grittmann, Pascal and Herholz, Sebastian and Weier, Philippe and Slusallek, PhilippRussian roulette and splitting are widely used techniques to increase the efficiency of Monte Carlo estimators. But, despite their …

OUIII

Differentiable Transient Rendering

Conference or journal: Siggraph Asia 2021 Date : 2021.12 Shinyoung Yi, Donggun Kim, Kiseok Choi, Adrian Jarabo, Diego Gutierrez, Min H. KimOur general-purpose differentiable transient rendering framework allows to compute derivates of complex, multi-bounce transient sequences with respect to scene …