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The ESR 01 PhD position within PRIME is about developing efficient light transport simulation algorithms for volumetric materials used in 3D printing, and about the inclusion of fluorescence in modern rendering technology. The optical effect of fluorescence is currently neglected in most rendering software, but it plays a significant role in the appearance of certain materials. The research undertaken by this ESR will be both fundamental research about inclusion of fluorescence in modern rendering technology, as well as work with appearance measurement, and the trialling of such rendering capabilities in actual industrial workflows.
Pay is standardised by the EU, and is ample by local standards. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until March 2021 at the very latest.
The Computer Graphics Group (CGG) at the Faculty of Mathematics and Physics of Charles University in Prague, Czech Republic is led by Alexander Wilkie and Elena Šikudová, and currently hosts seven PhD students and one PostDoc. The team is very international (British, Slovak, Czech, German, Iranian) and uses English as its working language. Topic-wise, the group’s interests are spread across realistic image synthesis, appearance fabrication, sky models, and computer vision. We are proud of our closely knit team environment, and our far-reaching network of collaborators in academia and industry. We are also privileged to be housed in a magnificent historical building right underneath Castle Hill in the historical centre of Prague.
The ESR 02 PhD position within PRIME is all about representing wooden materials for virtual objects. The appearance of wood is a complex product of sub-surface scattering and oriented fibers. For reliable, accurate renderings a more sophisticated solution is necessary than approximating textures. The candidate should develop a new model for wood appearance that allows for accurate predictions in the context of wood-based fabrication together with an accompanying capture technique to measure parameters off real samples.
Pay is standardised by the EU, and is ample by local standards. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until March 2021 at the very latest.
The Computer Graphics Group (CGG) at the Faculty of Mathematics and Physics of Charles University in Prague, Czech Republic is led by Alexander Wilkie and Elena Šikudová, and currently hosts seven PhD students and one PostDoc. The team is very international (British, Slovak, Czech, German, Iranian) and uses English as its working language. Topic-wise, the group’s interests are spread across realistic image synthesis, appearance fabrication, sky models, and computer vision. We are proud of our closely knit team environment, and our far-reaching network of collaborators in academia and industry. We are also privileged to be housed in a magnificent historical building right underneath Castle Hill in the historical centre of Prague.
The ESR 03 PhD position within PRIME is about developing advanced light transport simulation specifically targeted at Virtual Reality. Light transport algorithms have become increasingly sophisticated and able to capture complex lighting phenomena. Furthermore, recent developments in graphics card technology (GPUs) have made it feasible to simulate light transport at interactive rates. However, this is not yet feasible in Virtual Reality headsets where the frame rate is high and two images (stereo) are rendered simultaneously. Basic algorithms such as path tracing do not scale well to VR headsets as the algorithm fails to exploit coherence and the noise in path tracing makes the VR experience suboptimal. The goal of this task is to develop novel light transport algorithms that can exploit the coherence in VR and also eliminate the noise, so that interactive stereo rendering becomes useful.
Pay is standardised by the EU, and allows for comfortable living as a student by local standards. Living allowance is approximately 4400 EUR/month with Family allowance and Mobility allowance to cover cost of moving. Taxes apply, which would normally be in the range 37-40%. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until March 2021 at the very latest.
Luxion is a research driven company. At its core Luxion brings innovations in computer graphics and related fields to users in industrial design, marketing and engineering through a fast and easy to use software application. We are a leading developer of advanced 3D rendering, animation and lighting technology with expert knowledge in areas related to daylighting (atmospheric scattering), light scattering by materials (BRDF and BSSRDF models), light transport algorithms such as photon mapping, and real-time rendering technology. KeyShot is the first real-time ray tracing application that uses a physically correct render engine based on scientific research in the areas of scientifically accurate material representation and global illumination. Luxion ApS office is located in Aarhus, Denmark. The candidate will benefit from Luxion’s expertise with VR including having access to state of the art VR equipment. In addition, Luxion under the guidance of Dr. Mosegaard has developed a VR application based on classic rasterization techniques that provide guidance for the goals of VR in general. This project will benefit from Dr. Mosegaard, who has a PhD in realtime rendering and more than ten years of experience in VR and real-time rendering as well as Dr. Jensen, who has been working on advanced light transport algorithms for more than 30 years. The academic supervisor will be Dr. Frisvad at DTU, Copenhagen. As such the candidate should expect to also spend time in Copenhagen and travel back and forth accordingly.
The ESR 05 PhD position within PRIME is about synthesising training data for machine learning. Computer vision, for instance when used for autonomous driving, relies heavily on machine learning. Large sets of training data are required to effectively “teach” the computer how to handle complex real-world scenarios. Some critical real-world events that a machine learning method needs to handle well are either too rare (e.g., specific weather conditions) or too dangerous (e.g., a toddler falling in front of a car) to gather in the real world. The research undertaken by this ESR will identify what level of physical accuracy is required to successfully train machine learning approaches from synthetic data. Further, advanced algorithms and high-performance implementations will be investigated, to achieve sufficiently large data sets.
Pay is standardised by the EU, and allows for comfortable living in Saarbrücken. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until March 2021 at the very latest.
Our research group consists of the Agents and Simulated Reality research department at DFKI, and the Computer Graphics group at Saarland University, both led by Philipp Slusallek. We are doing research in computer graphics, high performance rendering, and their applications in artificial intelligence. Both our research group and our university are highly international.
The ESR 06 PhD position within PRIME is about simulating non-visible light. Light transport simulation via Monte Carlo methods is seeing an increased use in, e.g., optics to simulate non-visible wavelengths like infrared or ultraviolet. They are also used in telecommunications and electrical engineering to simulate, e.g, radar. In recent years, however, the majority of improvements to light transport algorithms were made mostly with visible light in mind. Effects such as diffraction, which become increasingly important for longer wavelengths, have not received much attention. The research undertaken by this ESR tackles the efficient simulation of such effects.
Pay is standardised by the EU, and allows for comfortable living in Saarbrücken. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until March 2021 at the very latest.
Our research group consists of the Agents and Simulated Reality research department at DFKI, and the Computer Graphics group at Saarland University, both led by Philipp Slusallek. We are doing research in computer graphics, high performance rendering, and their applications in artificial intelligence. Both our research group and our university are highly international.
The visual appearance of real-world materials does not remain static over time, as the physical objects are subject to environmental effects. Faithfully predicting such changes has a wide range of applications. In industrial designs, certain surfaces attract fingerprints right away, others scratch easily, colours fade through light exposure, and surfaces attract dirt or dust. In architectural applications, the influence of weather and seasons changes materials over time, even to the extent of erosion and build-up of matter. In computer graphics, realistic wear of surfaces is often what separates a “photo-real” look from an unrealistically clean “computer graphics” appearance.
Based on the state of the art in both machine learning and physical modelling, the ESR 07 PhD candidate within PRIME will be developing phenomenological models of material ageing, to plausibly age objects across a wide range of materials and environments, including previously unobserved materials, achieving plausible, photo-realistic renditions of their weathered and worn surface characteristics. These models will be driven by data from physical simulations and from photographs under controlled conditions and time series. The work will be supported through secondments and collaboration with industry leaders in surface appearance authoring.
Pay is standardised by the EU, allows for comfortable living as a student by local standards, and adjusted for local cost of living per country, with a Country Correction Coefficient (CCC) of 139.8% applied to the basic EU rate for positions in the UK. Living allowance is approximately 4400 EUR/month with Family allowance and Mobility allowance to cover cost of moving. The income is taxable. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until February 2021 at the very latest
The ESR will be hosted by the Digital Reality group (led by Prof. Tim Weyrich), in the Department of Computer Science at University College London. Tim Weyrich’s team is dedicated to bridging reality and the digital domain by drawing from computer graphics, computer vision, machine learning and trans-disciplinary domains, combining well-grounded engineering with a scientific approach to phenomena in the real world. The Department of Computer Science is a leading department of Computer Science among UK Universities, and has consistently been awarded the highest research ratings. The ESR will also benefit from local academic ecosystem, in particular through integration in the Virtual Environments and Computer Graphics group (VECG) and through strong ties to the UCL Centre for Artificial Intelligence. The department is located in central London, close to the British Museum and British Library.
The ESR 09 PhD position within PRIME is about predictive rendering of powder materials (or, more generally, particulate materials). The task of ESR 09 will be to learn and model the distribution of particles in surfaces of particulate materials and estimate the reflectance properties of such surfaces based on light scattering by particles. This is an interesting research challenge because particles are currently considered independent scatterers in a volume, but in this project we will explore the surface reflectance properties of powder materials made of tightly packed particles. Our objective is appearance models that provide predictive rendering of particulate materials with relevance in 3D printing or other production. Parameters of the appearance models should be linked to relevant print/production parameters, so that the models are useful for rendering synthetic datasets for training neural networks to perform quality assurance tasks.
Pay is standardised by the EU, and allows for comfortable living as a student by local standards. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until May 2021 at the very latest.
The Department of Applied Mathematics and Computer Science at Technical University of Denmark hosts 11 research sections. In the Section for Image Analysis and Computer Graphics, we explore the interplay of vision, graphics, and geometry. The section roughly consists of 10 senior members of the department faculty, 25 PhD students, and 5 postdocs. The group of people is international and the work language is English. The section and the university offer many lab facilities for imaging, additive manufacturing, high-performance computing, and optical experiments. The department is an internationally unique academic environment spanning mathematics, statistics, and computer science and strives to achieve research excellence in these disciplines of formal science.
The main supervisor of this PhD project will be associate professor Jeppe Revall Frisvad who has been working with rendering and material appearance modelling for more than 10 years.
The ESR 10 PhD position within PRIME is about the global formulation of the appearance of an object in terms of a macroscopic scattering function (the BSSRDF), and the role that such functions can play in the specification of material appearance. There is currently no standardized way of specifying reflectance properties that include subsurface scattering. The BSSRDF is a general reflectance function including both in-surface and subsurface scattering of light. It is thus a good candidate for specifying product appearance, but it is also a function of high dimensionality, which makes it hard to find practical representations for the BSSRDF. Existing BSSRDF models are typically either impractical or limited in predictive quality. In this project, the ESR will explore the predictive quality of existing BSSRDF models and develop new BSSRDF models for practical, predictive appearance specification. This research includes development of practical techniques for rendering with the BSSRDF, and the models should be informed by the microgeometry of the materials that they can specify the appearance of.
Pay is standardised by the EU, and allows for comfortable living as a student by local standards. Employment duration within PRIME is 36 months, and the start date can be anytime between October 1st, 2020, and September 30th, 2021. However, we prefer candidates to be available as soon as is practical: ideally, we would like to hire until May 2021 at the very latest.
The Department of Applied Mathematics and Computer Science at Technical University of Denmark hosts 11 research sections. In the Section for Image Analysis and Computer Graphics, we explore the interplay of vision, graphics, and geometry. The section roughly consists of 10 senior members of the department faculty, 25 PhD students, and 5 postdocs. The group of people is international and the work language is English. The section and the university offer many lab facilities for imaging, additive manufacturing, high-performance computing, and optical experiments. The department is an internationally unique academic environment spanning mathematics, statistics, and computer science and strives to achieve research excellence in these disciplines of formal science.
The main supervisor of this PhD project will be associate professor Jeppe Revall Frisvad who has been working with rendering and material appearance modelling for more than 10 years.
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